Client map: do frustum culling via planes (#12710)
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@@ -45,9 +45,12 @@ void MeshCollector::append(const TileLayer &layer, const video::S3DVertex *verti
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scale = 1.0f / layer.scale;
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u32 vertex_count = p.vertices.size();
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for (u32 i = 0; i < numVertices; i++)
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for (u32 i = 0; i < numVertices; i++) {
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p.vertices.emplace_back(vertices[i].Pos, vertices[i].Normal,
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vertices[i].Color, scale * vertices[i].TCoords);
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m_bounding_radius_sq = std::max(m_bounding_radius_sq,
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(vertices[i].Pos - m_center_pos).getLengthSQ());
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}
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for (u32 i = 0; i < numIndices; i++)
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p.indices.push_back(indices[i] + vertex_count);
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@@ -81,8 +84,11 @@ void MeshCollector::append(const TileLayer &layer, const video::S3DVertex *verti
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video::SColor color = c;
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if (!light_source)
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applyFacesShading(color, vertices[i].Normal);
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p.vertices.emplace_back(vertices[i].Pos + pos, vertices[i].Normal, color,
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auto vpos = vertices[i].Pos + pos;
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p.vertices.emplace_back(vpos, vertices[i].Normal, color,
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scale * vertices[i].TCoords);
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m_bounding_radius_sq = std::max(m_bounding_radius_sq,
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(vpos - m_center_pos).getLengthSQ());
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}
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for (u32 i = 0; i < numIndices; i++)
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