Move object nametags to camera
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@@ -2087,6 +2087,7 @@ bool Game::createClient(const std::string &playername,
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camera = new Camera(smgr, *draw_control, gamedef);
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if (!camera || !camera->successfullyCreated(*error_message))
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return false;
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client->setCamera(camera);
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/* Clouds
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*/
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