ServerEnv: Clean up object lifecycle handling (#6414)

* ServerEnv: Clean up object lifecycle handling
This commit is contained in:
sfan5
2017-09-15 12:19:01 +02:00
committed by SmallJoker
parent 5b2461c713
commit c2a0333901
9 changed files with 185 additions and 224 deletions

View File

@@ -137,16 +137,15 @@ int ObjectRef::l_remove(lua_State *L)
if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
return 0;
const UNORDERED_SET<int> &child_ids = co->getAttachmentChildIds();
UNORDERED_SET<int>::const_iterator it;
for (it = child_ids.begin(); it != child_ids.end(); ++it) {
const std::unordered_set<int> &child_ids = co->getAttachmentChildIds();
for (int child_id : child_ids) {
// Child can be NULL if it was deleted earlier
if (ServerActiveObject *child = env->getActiveObject(*it))
if (ServerActiveObject *child = env->getActiveObject(child_id))
child->setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0));
}
verbosestream<<"ObjectRef::l_remove(): id="<<co->getId()<<std::endl;
co->m_removed = true;
verbosestream << "ObjectRef::l_remove(): id=" << co->getId() << std::endl;
co->m_pending_removal = true;
return 0;
}