Add questionable workaround for env lock contention
This commit is contained in:
@@ -167,9 +167,12 @@ class Server : public con::PeerHandler, public MapEventReceiver,
|
||||
// Actual processing is done in another thread.
|
||||
// This just checks if there was an error in that thread.
|
||||
void step();
|
||||
|
||||
// This is run by ServerThread and does the actual processing
|
||||
void AsyncRunStep(float dtime, bool initial_step = false);
|
||||
void Receive(float timeout);
|
||||
void yieldToOtherThreads(float dtime);
|
||||
|
||||
PlayerSAO* StageTwoClientInit(session_t peer_id);
|
||||
|
||||
/*
|
||||
@@ -602,8 +605,6 @@ class Server : public con::PeerHandler, public MapEventReceiver,
|
||||
*/
|
||||
PlayerSAO *emergePlayer(const char *name, session_t peer_id, u16 proto_version);
|
||||
|
||||
void handlePeerChanges();
|
||||
|
||||
/*
|
||||
Variables
|
||||
*/
|
||||
|
||||
Reference in New Issue
Block a user