Fix the bouncy node related stuff a bit
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@@ -486,9 +486,8 @@ void LocalPlayer::applyControl(float dtime)
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v3f speed = getSpeed();
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if(speed.Y >= -0.5*BS)
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{
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speed.Y += 6.5*BS;
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speed.Y = 6.5*BS;
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setSpeed(speed);
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m_can_jump = false;
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MtEvent *e = new SimpleTriggerEvent("PlayerJump");
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m_gamedef->event()->put(e);
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