Add player:set_eye_offset() by @MirceaKitsune and clean up
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@@ -231,9 +231,12 @@ class ObjectRef : public ModApiBase {
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// override_day_night_ratio(self, type, list)
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static int l_override_day_night_ratio(lua_State *L);
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// set_local_animation(self, {stand/ilde}, {walk}, {dig}, {walk+dig}, frame_speed)
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// set_local_animation(self, {stand/idle}, {walk}, {dig}, {walk+dig}, frame_speed)
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static int l_set_local_animation(lua_State *L);
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// set_eye_offset(self, v3f first pv, v3f third pv)
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static int l_set_eye_offset(lua_State *L);
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public:
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ObjectRef(ServerActiveObject *object);
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