Fix re-loading of settings in ClientMap
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@@ -112,7 +112,7 @@ class ClientMap : public Map, public scene::ISceneNode
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f32 getWantedRange() const { return m_control.wanted_range; }
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f32 getCameraFov() const { return m_camera_fov; }
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void onSettingChanged(const std::string &name);
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void onSettingChanged(std::string_view name, bool all);
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protected:
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// use drop() instead
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