Sound API: Add fading sounds
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@@ -455,6 +455,16 @@ int ModApiServer::l_sound_stop(lua_State *L)
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return 0;
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}
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int ModApiServer::l_sound_fade(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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s32 handle = luaL_checkinteger(L, 1);
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float step = luaL_checknumber(L, 2);
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float gain = luaL_checknumber(L, 3);
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getServer(L)->fadeSound(handle, step, gain);
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return 0;
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}
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// is_singleplayer()
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int ModApiServer::l_is_singleplayer(lua_State *L)
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{
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@@ -518,6 +528,7 @@ void ModApiServer::Initialize(lua_State *L, int top)
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API_FCT(show_formspec);
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API_FCT(sound_play);
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API_FCT(sound_stop);
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API_FCT(sound_fade);
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API_FCT(get_player_information);
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API_FCT(get_player_privs);
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@@ -68,6 +68,9 @@ class ModApiServer : public ModApiBase
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// sound_stop(handle)
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static int l_sound_stop(lua_State *L);
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// sound_fade(handle, step, gain)
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static int l_sound_fade(lua_State *L);
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// get_player_privs(name, text)
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static int l_get_player_privs(lua_State *L);
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