General code refactoring/improvements in server, treegen and connection
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@@ -89,7 +89,7 @@ static inline v3f truncate(const v3f& vec, const f32 factor)
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// The time after which the collision occurs is stored in dtime.
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CollisionAxis axisAlignedCollision(
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const aabb3f &staticbox, const aabb3f &movingbox,
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const v3f &speed, f32 *dtime)
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const v3f speed, f32 *dtime)
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{
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//TimeTaker tt("axisAlignedCollision");
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