Fix damage wraparound if very high damage (#11872)
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@@ -42,7 +42,7 @@ class ScriptApiEntity
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const collisionMoveResult *moveresult);
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bool luaentity_Punch(u16 id,
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ServerActiveObject *puncher, float time_from_last_punch,
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const ToolCapabilities *toolcap, v3f dir, s16 damage);
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const ToolCapabilities *toolcap, v3f dir, s32 damage);
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bool luaentity_on_death(u16 id, ServerActiveObject *killer);
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void luaentity_Rightclick(u16 id, ServerActiveObject *clicker);
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void luaentity_on_attach_child(u16 id, ServerActiveObject *child);
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