Implement player attribute backend (#4155)
* This backend permit mods to store extra players attributes to a common interface.
* Add the obj:set_attribute(attr, value) Lua call
* Add the obj:get_attribute(attr) Lua call
Examples:
* player:set_attribute("home:home", "10,25,-78")
* player:get_attribute("default:mana")
Attributes are saved as a json in the player file in extended_attributes
key
They are saved only if a modification on the attributes occurs and loaded
when emergePlayer is called (they are attached to PlayerSAO).
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@@ -226,6 +226,12 @@ class ObjectRef : public ModApiBase {
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// get_breath(self, breath)
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static int l_get_breath(lua_State *L);
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// set_attribute(self, attribute, value)
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static int l_set_attribute(lua_State *L);
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// get_attribute(self, attribute)
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static int l_get_attribute(lua_State *L);
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// set_inventory_formspec(self, formspec)
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static int l_set_inventory_formspec(lua_State *L);
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