Implement vector and node conversion in Lua (#12609)
Co-authored-by: sfan5 <sfan5@live.de>
This commit is contained in:
committed by
GitHub
parent
23e9f5db43
commit
b38ffdec27
@@ -247,6 +247,7 @@ bool AsyncEngine::prepareEnvironment(lua_State* L, int top)
|
||||
try {
|
||||
script->loadMod(Server::getBuiltinLuaPath() + DIR_DELIM + "init.lua",
|
||||
BUILTIN_MOD_NAME);
|
||||
script->checkSetByBuiltin();
|
||||
} catch (const ModError &e) {
|
||||
errorstream << "Execution of async base environment failed: "
|
||||
<< e.what() << std::endl;
|
||||
|
||||
Reference in New Issue
Block a user