Minor rendering code fixes (#15399)
* Fix line numbers in shader errors * Fix uninitialized variables in shadow code
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@@ -118,11 +118,11 @@ class ShadowRenderer
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std::vector<NodeToApply> m_shadow_node_array;
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float m_shadow_strength;
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video::SColor m_shadow_tint{ 255, 0, 0, 0 };
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video::SColor m_shadow_tint;
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float m_shadow_strength_gamma;
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float m_shadow_map_max_distance;
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float m_shadow_map_texture_size;
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float m_time_day{0.0f};
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float m_time_day;
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int m_shadow_samples;
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bool m_shadow_map_texture_32bit;
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bool m_shadows_enabled;
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@@ -130,7 +130,7 @@ class ShadowRenderer
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bool m_shadow_map_colored;
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bool m_force_update_shadow_map;
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u8 m_map_shadow_update_frames; /* Use this number of frames to update map shaodw */
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u8 m_current_frame{0}; /* Current frame */
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u8 m_current_frame; /* Current frame */
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f32 m_perspective_bias_xy;
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f32 m_perspective_bias_z;
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