Create framework for getting rid of global definitions of node/tool/item/whatever types
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@@ -204,7 +204,7 @@ class LuaEntitySAO : public ServerActiveObject
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~LuaEntitySAO();
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u8 getType() const
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{return ACTIVEOBJECT_TYPE_LUAENTITY;}
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virtual void addedToEnvironment(u16 id);
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virtual void addedToEnvironment();
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static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
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const std::string &data);
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void step(float dtime, bool send_recommended);
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