Localplayer: Fix disable_jump effect and getStandingNodePos()
Leave the old move code untouched.
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@@ -146,6 +146,7 @@ class LocalPlayer : public Player
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bool updateSneakNode(Map *map, const v3f &position, const v3f &sneak_max);
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v3f m_position;
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v3s16 m_standing_node;
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v3s16 m_sneak_node = v3s16(32767, 32767, 32767);
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// Stores the top bounding box of m_sneak_node
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