Add 2D sheet animation for nodes
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@@ -528,7 +528,7 @@ void ContentFeatures::fillTileAttribs(ITextureSource *tsrc, TileSpec *tile,
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tile->material_flags = 0;
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if (backface_culling)
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tile->material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
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if (tiledef->animation.type == TAT_VERTICAL_FRAMES)
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if (tiledef->animation.type != TAT_NONE)
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tile->material_flags |= MATERIAL_FLAG_ANIMATION;
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if (tiledef->tileable_horizontal)
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tile->material_flags |= MATERIAL_FLAG_TILEABLE_HORIZONTAL;
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