Add firelike drawtype
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@@ -691,6 +691,8 @@ class CNodeDefManager: public IWritableNodeDefManager
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if (f->waving == 1)
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material_type = TILE_MATERIAL_WAVING_PLANTS;
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break;
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case NDT_FIRELIKE:
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f->backface_culling = false;
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case NDT_TORCHLIKE:
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case NDT_SIGNLIKE:
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case NDT_FENCELIKE:
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