Remove redundant CollisionInfo::plane
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@@ -509,7 +509,6 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
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info.object = nearest_info.obj;
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info.new_pos = *pos_f;
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info.old_speed = *speed_f;
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info.plane = nearest_collided;
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// Set the speed component that caused the collision to zero
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if (step_up) {
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