Game refactor [4/X]: keycache is now owned by InputHandler
* Make InputHandler own the key cache * Add a helper function InputHandler::cancelPressed to avoid multiple similar calls in game.cpp * Move RandomInputHandler::step definition into cpp file
This commit is contained in:
@@ -291,7 +291,7 @@ class GUIFormSpecMenu : public GUIModalMenu
|
||||
|
||||
~GUIFormSpecMenu();
|
||||
|
||||
static void create(GUIFormSpecMenu **cur_formspec, Client *client,
|
||||
static void create(GUIFormSpecMenu *&cur_formspec, Client *client,
|
||||
JoystickController *joystick, IFormSource *fs_src, TextDest *txt_dest);
|
||||
|
||||
void setFormSpec(const std::string &formspec_string,
|
||||
|
||||
Reference in New Issue
Block a user