All textures are are now searched first from the directory specified by the texture_path setting.
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@@ -432,7 +432,7 @@ class SignObject : public MapBlockObject
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buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
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//buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
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buf->getMaterial().setTexture
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(0, driver->getTexture(porting::getDataPath("sign.png").c_str()));
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(0, driver->getTexture(getTexturePath("sign.png").c_str()));
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buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
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buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
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buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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@@ -456,7 +456,7 @@ class SignObject : public MapBlockObject
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buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
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//buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
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buf->getMaterial().setTexture
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(0, driver->getTexture(porting::getDataPath("sign_back.png").c_str()));
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(0, driver->getTexture(getTexturePath("sign_back.png").c_str()));
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buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
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buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
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buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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