Optimize lighting calculation (#12797)
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9676364c1f
@@ -138,27 +138,27 @@ void TestVoxelAlgorithms::testLighting(IGameDef *gamedef)
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const NodeDefManager *ndef = gamedef->ndef();
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{
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MapNode n = map.getNode(v3s16(9, 9, -9));
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UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef), 0);
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UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef), 13);
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UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef->getLightingFlags(n)), 0);
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UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef->getLightingFlags(n)), 13);
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}
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{
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MapNode n = map.getNode(v3s16(0, 1, 0));
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UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef), 12);
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UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef), 12);
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UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef->getLightingFlags(n)), 12);
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UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef->getLightingFlags(n)), 12);
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}
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{
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MapNode n = map.getNode(v3s16(-9, -1, 0));
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UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef), 3);
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UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef), 12);
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UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef->getLightingFlags(n)), 3);
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UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef->getLightingFlags(n)), 12);
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}
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{
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MapNode n = map.getNode(v3s16(-10, 0, 0));
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UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef), 3);
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UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef), 14);
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UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef->getLightingFlags(n)), 3);
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UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef->getLightingFlags(n)), 14);
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}
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{
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MapNode n = map.getNode(v3s16(-11, 0, 0));
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UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef), 2);
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UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef), 15);
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UASSERTEQ(int, n.getLight(LIGHTBANK_NIGHT, ndef->getLightingFlags(n)), 2);
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UASSERTEQ(int, n.getLight(LIGHTBANK_DAY, ndef->getLightingFlags(n)), 15);
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}
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}
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