Make MutexQueue use jsemaphore for signaling
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@@ -642,6 +642,7 @@ class CItemDefManager: public IWritableItemDefManager
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void processQueue(IGameDef *gamedef)
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{
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#ifndef SERVER
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//NOTE this is only thread safe for ONE consumer thread!
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while(!m_get_clientcached_queue.empty())
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{
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GetRequest<std::string, ClientCached*, u8, u8>
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