SAO limits: Allow SAOs to exist outside the set 'mapgen limit'
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@@ -406,20 +406,6 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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m_env->getScriptIface()->luaentity_Step(m_id, dtime);
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}
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// Remove LuaEntity beyond terrain edges
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{
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ServerMap *map = dynamic_cast<ServerMap *>(&m_env->getMap());
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assert(map);
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if (!m_pending_deactivation &&
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map->saoPositionOverLimit(m_base_position)) {
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infostream << "Remove SAO " << m_id << "(" << m_init_name
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<< "), outside of limits" << std::endl;
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m_pending_deactivation = true;
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m_pending_removal = true;
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return;
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}
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}
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if(send_recommended == false)
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return;
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