Disable all HP handling if enable_damage is false
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@@ -2099,7 +2099,8 @@ void the_game(
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{
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break;
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}
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else if(event.type == CE_PLAYER_DAMAGE)
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else if(event.type == CE_PLAYER_DAMAGE &&
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client.getHP() != 0)
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{
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//u16 damage = event.player_damage.amount;
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//infostream<<"Player damage: "<<damage<<std::endl;
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