Refactor builtin HUD (#14346)
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@@ -35,7 +35,7 @@ assert(loadfile(gamepath .. "falling.lua"))(builtin_shared)
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dofile(gamepath .. "features.lua")
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dofile(gamepath .. "voxelarea.lua")
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dofile(gamepath .. "forceloading.lua")
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dofile(gamepath .. "statbars.lua")
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dofile(gamepath .. "hud.lua")
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dofile(gamepath .. "knockback.lua")
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dofile(gamepath .. "async.lua")
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