Closed add object <-> object collision handling
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@@ -2096,7 +2096,7 @@ void ClientEnvironment::step(float dtime)
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Move the lplayer.
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This also does collision detection.
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*/
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lplayer->move(dtime_part, *m_map, position_max_increment,
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lplayer->move(dtime_part, this, position_max_increment,
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&player_collisions);
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}
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}
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