better grass generation (integration to sunlight propagation algorithms)
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@@ -310,7 +310,8 @@ class MapBlock : public NodeContainer
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// Updates all DAYNIGHT_CACHE_COUNT meshes
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void updateMeshes(s32 first_i=0);*/
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#endif // !SERVER
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// See comments in mapblock.cpp
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bool propagateSunlight(core::map<v3s16, bool> & light_sources);
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// Copies data to VoxelManipulator to getPosRelative()
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