Biomes: Remove referenced biomes from Decorations on clear

This commit is contained in:
kwolekr
2015-04-16 23:37:50 -04:00
parent 4abb96fb54
commit 821d0025da
6 changed files with 36 additions and 17 deletions

View File

@@ -297,9 +297,6 @@ class Server : public con::PeerHandler, public MapEventReceiver,
// Envlock and conlock should be locked when using scriptapi
GameScripting *getScriptIface(){ return m_script; }
//TODO: determine what (if anything) should be locked to access EmergeManager
EmergeManager *getEmergeManager(){ return m_emerge; }
// actions: time-reversed list
// Return value: success/failure
bool rollbackRevertActions(const std::list<RollbackAction> &actions,
@@ -317,7 +314,7 @@ class Server : public con::PeerHandler, public MapEventReceiver,
virtual MtEventManager* getEventManager();
virtual scene::ISceneManager* getSceneManager();
virtual IRollbackManager *getRollbackManager() { return m_rollback; }
virtual EmergeManager *getEmergeManager() { return m_emerge; }
IWritableItemDefManager* getWritableItemDefManager();
IWritableNodeDefManager* getWritableNodeDefManager();