Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture
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@@ -94,7 +94,6 @@ void set_default_settings(Settings *settings)
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settings->setDefault("new_style_water", "false");
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settings->setDefault("new_style_leaves", "true");
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settings->setDefault("smooth_lighting", "true");
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settings->setDefault("enable_texture_atlas", "false");
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settings->setDefault("texture_path", "");
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settings->setDefault("shader_path", "");
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settings->setDefault("video_driver", "opengl");
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