Improve default inventory+wield images of node drawtypes (#9299)
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@@ -1454,10 +1454,10 @@ void MapblockMeshGenerator::generate()
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}
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}
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void MapblockMeshGenerator::renderSingle(content_t node)
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void MapblockMeshGenerator::renderSingle(content_t node, u8 param2)
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{
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p = {0, 0, 0};
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n = MapNode(node, 0xff, 0x00);
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n = MapNode(node, 0xff, param2);
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f = &nodedef->get(n);
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drawNode();
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}
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