Handle undefined objects better
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@@ -1568,12 +1568,13 @@ void LuaEntitySAO::addedToEnvironment(u16 id)
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ServerActiveObject::addedToEnvironment(id);
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// Create entity from name and state
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m_registered = true;
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lua_State *L = m_env->getLua();
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scriptapi_luaentity_add(L, id, m_init_name.c_str(), m_init_state.c_str());
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m_registered = scriptapi_luaentity_add(L, id, m_init_name.c_str(), m_init_state.c_str());
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// Get properties
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scriptapi_luaentity_get_properties(L, m_id, m_prop);
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if(m_registered){
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// Get properties
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scriptapi_luaentity_get_properties(L, m_id, m_prop);
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}
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}
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ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
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