Add support for different drowning damage and allow drowning in other nodetypes
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@@ -220,7 +220,7 @@ void ContentFeatures::reset()
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liquid_renewable = true;
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freezemelt = "";
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liquid_range = LIQUID_LEVEL_MAX+1;
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drowning = true;
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drowning = 0;
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light_source = 0;
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damage_per_second = 0;
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node_box = NodeBox();
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