Rename perlin noise to value noise (#15858)

This commit is contained in:
Erich Schubert
2025-04-10 14:39:40 +02:00
committed by GitHub
parent 372e37faf2
commit 78293404c7
27 changed files with 339 additions and 309 deletions

View File

@@ -13,38 +13,38 @@
///////////////////////////////////////
/*
LuaPerlinNoise
LuaValueNoise
*/
LuaPerlinNoise::LuaPerlinNoise(const NoiseParams *params) :
LuaValueNoise::LuaValueNoise(const NoiseParams *params) :
np(*params)
{
}
int LuaPerlinNoise::l_get_2d(lua_State *L)
int LuaValueNoise::l_get_2d(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaPerlinNoise *o = checkObject<LuaPerlinNoise>(L, 1);
LuaValueNoise *o = checkObject<LuaValueNoise>(L, 1);
v2f p = readParam<v2f>(L, 2);
lua_Number val = NoisePerlin2D(&o->np, p.X, p.Y, 0);
lua_Number val = NoiseFractal2D(&o->np, p.X, p.Y, 0);
lua_pushnumber(L, val);
return 1;
}
int LuaPerlinNoise::l_get_3d(lua_State *L)
int LuaValueNoise::l_get_3d(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaPerlinNoise *o = checkObject<LuaPerlinNoise>(L, 1);
LuaValueNoise *o = checkObject<LuaValueNoise>(L, 1);
v3f p = check_v3f(L, 2);
lua_Number val = NoisePerlin3D(&o->np, p.X, p.Y, p.Z, 0);
lua_Number val = NoiseFractal3D(&o->np, p.X, p.Y, p.Z, 0);
lua_pushnumber(L, val);
return 1;
}
int LuaPerlinNoise::create_object(lua_State *L)
int LuaValueNoise::create_object(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
@@ -59,7 +59,7 @@ int LuaPerlinNoise::create_object(lua_State *L)
params.spread = v3f(1, 1, 1) * readParam<float>(L, 4);
}
LuaPerlinNoise *o = new LuaPerlinNoise(&params);
LuaValueNoise *o = new LuaValueNoise(&params);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
@@ -68,25 +68,25 @@ int LuaPerlinNoise::create_object(lua_State *L)
}
int LuaPerlinNoise::gc_object(lua_State *L)
int LuaValueNoise::gc_object(lua_State *L)
{
LuaPerlinNoise *o = *(LuaPerlinNoise **)(lua_touserdata(L, 1));
LuaValueNoise *o = *(LuaValueNoise **)(lua_touserdata(L, 1));
delete o;
return 0;
}
void *LuaPerlinNoise::packIn(lua_State *L, int idx)
void *LuaValueNoise::packIn(lua_State *L, int idx)
{
LuaPerlinNoise *o = checkObject<LuaPerlinNoise>(L, idx);
LuaValueNoise *o = checkObject<LuaValueNoise>(L, idx);
return new NoiseParams(o->np);
}
void LuaPerlinNoise::packOut(lua_State *L, void *ptr)
void LuaValueNoise::packOut(lua_State *L, void *ptr)
{
NoiseParams *np = reinterpret_cast<NoiseParams*>(ptr);
if (L) {
LuaPerlinNoise *o = new LuaPerlinNoise(np);
LuaValueNoise *o = new LuaValueNoise(np);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
lua_setmetatable(L, -2);
@@ -95,7 +95,7 @@ void LuaPerlinNoise::packOut(lua_State *L, void *ptr)
}
void LuaPerlinNoise::Register(lua_State *L)
void LuaValueNoise::Register(lua_State *L)
{
static const luaL_Reg metamethods[] = {
{"__gc", gc_object},
@@ -109,19 +109,19 @@ void LuaPerlinNoise::Register(lua_State *L)
}
const char LuaPerlinNoise::className[] = "PerlinNoise";
luaL_Reg LuaPerlinNoise::methods[] = {
luamethod_aliased(LuaPerlinNoise, get_2d, get2d),
luamethod_aliased(LuaPerlinNoise, get_3d, get3d),
const char LuaValueNoise::className[] = "ValueNoise";
luaL_Reg LuaValueNoise::methods[] = {
luamethod_aliased(LuaValueNoise, get_2d, get2d),
luamethod_aliased(LuaValueNoise, get_3d, get3d),
{0,0}
};
///////////////////////////////////////
/*
LuaPerlinNoiseMap
LuaValueNoiseMap
*/
LuaPerlinNoiseMap::LuaPerlinNoiseMap(const NoiseParams *np, s32 seed, v3s16 size)
LuaValueNoiseMap::LuaValueNoiseMap(const NoiseParams *np, s32 seed, v3s16 size)
{
try {
noise = new Noise(np, seed, size.X, size.Y, size.Z);
@@ -131,22 +131,22 @@ LuaPerlinNoiseMap::LuaPerlinNoiseMap(const NoiseParams *np, s32 seed, v3s16 size
}
LuaPerlinNoiseMap::~LuaPerlinNoiseMap()
LuaValueNoiseMap::~LuaValueNoiseMap()
{
delete noise;
}
int LuaPerlinNoiseMap::l_get_2d_map(lua_State *L)
int LuaValueNoiseMap::l_get_2d_map(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
size_t i = 0;
LuaPerlinNoiseMap *o = checkObject<LuaPerlinNoiseMap>(L, 1);
LuaValueNoiseMap *o = checkObject<LuaValueNoiseMap>(L, 1);
v2f p = readParam<v2f>(L, 2);
Noise *n = o->noise;
n->perlinMap2D(p.X, p.Y);
n->noiseMap2D(p.X, p.Y);
lua_createtable(L, n->sy, 0);
for (u32 y = 0; y != n->sy; y++) {
@@ -161,16 +161,16 @@ int LuaPerlinNoiseMap::l_get_2d_map(lua_State *L)
}
int LuaPerlinNoiseMap::l_get_2d_map_flat(lua_State *L)
int LuaValueNoiseMap::l_get_2d_map_flat(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaPerlinNoiseMap *o = checkObject<LuaPerlinNoiseMap>(L, 1);
LuaValueNoiseMap *o = checkObject<LuaValueNoiseMap>(L, 1);
v2f p = readParam<v2f>(L, 2);
bool use_buffer = lua_istable(L, 3);
Noise *n = o->noise;
n->perlinMap2D(p.X, p.Y);
n->noiseMap2D(p.X, p.Y);
size_t maplen = n->sx * n->sy;
@@ -187,19 +187,19 @@ int LuaPerlinNoiseMap::l_get_2d_map_flat(lua_State *L)
}
int LuaPerlinNoiseMap::l_get_3d_map(lua_State *L)
int LuaValueNoiseMap::l_get_3d_map(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
size_t i = 0;
LuaPerlinNoiseMap *o = checkObject<LuaPerlinNoiseMap>(L, 1);
LuaValueNoiseMap *o = checkObject<LuaValueNoiseMap>(L, 1);
v3f p = check_v3f(L, 2);
if (!o->is3D())
return 0;
Noise *n = o->noise;
n->perlinMap3D(p.X, p.Y, p.Z);
n->noiseMap3D(p.X, p.Y, p.Z);
lua_createtable(L, n->sz, 0);
for (u32 z = 0; z != n->sz; z++) {
@@ -218,11 +218,11 @@ int LuaPerlinNoiseMap::l_get_3d_map(lua_State *L)
}
int LuaPerlinNoiseMap::l_get_3d_map_flat(lua_State *L)
int LuaValueNoiseMap::l_get_3d_map_flat(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaPerlinNoiseMap *o = checkObject<LuaPerlinNoiseMap>(L, 1);
LuaValueNoiseMap *o = checkObject<LuaValueNoiseMap>(L, 1);
v3f p = check_v3f(L, 2);
bool use_buffer = lua_istable(L, 3);
@@ -230,7 +230,7 @@ int LuaPerlinNoiseMap::l_get_3d_map_flat(lua_State *L)
return 0;
Noise *n = o->noise;
n->perlinMap3D(p.X, p.Y, p.Z);
n->noiseMap3D(p.X, p.Y, p.Z);
size_t maplen = n->sx * n->sy * n->sz;
@@ -247,41 +247,41 @@ int LuaPerlinNoiseMap::l_get_3d_map_flat(lua_State *L)
}
int LuaPerlinNoiseMap::l_calc_2d_map(lua_State *L)
int LuaValueNoiseMap::l_calc_2d_map(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaPerlinNoiseMap *o = checkObject<LuaPerlinNoiseMap>(L, 1);
LuaValueNoiseMap *o = checkObject<LuaValueNoiseMap>(L, 1);
v2f p = readParam<v2f>(L, 2);
Noise *n = o->noise;
n->perlinMap2D(p.X, p.Y);
n->noiseMap2D(p.X, p.Y);
return 0;
}
int LuaPerlinNoiseMap::l_calc_3d_map(lua_State *L)
int LuaValueNoiseMap::l_calc_3d_map(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaPerlinNoiseMap *o = checkObject<LuaPerlinNoiseMap>(L, 1);
LuaValueNoiseMap *o = checkObject<LuaValueNoiseMap>(L, 1);
v3f p = check_v3f(L, 2);
if (!o->is3D())
return 0;
Noise *n = o->noise;
n->perlinMap3D(p.X, p.Y, p.Z);
n->noiseMap3D(p.X, p.Y, p.Z);
return 0;
}
int LuaPerlinNoiseMap::l_get_map_slice(lua_State *L)
int LuaValueNoiseMap::l_get_map_slice(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaPerlinNoiseMap *o = checkObject<LuaPerlinNoiseMap>(L, 1);
LuaValueNoiseMap *o = checkObject<LuaValueNoiseMap>(L, 1);
v3s16 slice_offset = read_v3s16(L, 2);
v3s16 slice_size = read_v3s16(L, 3);
bool use_buffer = lua_istable(L, 4);
@@ -302,14 +302,14 @@ int LuaPerlinNoiseMap::l_get_map_slice(lua_State *L)
}
int LuaPerlinNoiseMap::create_object(lua_State *L)
int LuaValueNoiseMap::create_object(lua_State *L)
{
NoiseParams np;
if (!read_noiseparams(L, 1, &np))
return 0;
v3s16 size = read_v3s16(L, 2);
LuaPerlinNoiseMap *o = new LuaPerlinNoiseMap(&np, 0, size);
LuaValueNoiseMap *o = new LuaValueNoiseMap(&np, 0, size);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
lua_setmetatable(L, -2);
@@ -317,9 +317,9 @@ int LuaPerlinNoiseMap::create_object(lua_State *L)
}
int LuaPerlinNoiseMap::gc_object(lua_State *L)
int LuaValueNoiseMap::gc_object(lua_State *L)
{
LuaPerlinNoiseMap *o = *(LuaPerlinNoiseMap **)(lua_touserdata(L, 1));
LuaValueNoiseMap *o = *(LuaValueNoiseMap **)(lua_touserdata(L, 1));
delete o;
return 0;
}
@@ -331,9 +331,9 @@ struct NoiseMapParams {
v3s16 size;
};
void *LuaPerlinNoiseMap::packIn(lua_State *L, int idx)
void *LuaValueNoiseMap::packIn(lua_State *L, int idx)
{
LuaPerlinNoiseMap *o = checkObject<LuaPerlinNoiseMap>(L, idx);
LuaValueNoiseMap *o = checkObject<LuaValueNoiseMap>(L, idx);
NoiseMapParams *ret = new NoiseMapParams();
ret->np = o->noise->np;
ret->seed = o->noise->seed;
@@ -341,11 +341,11 @@ void *LuaPerlinNoiseMap::packIn(lua_State *L, int idx)
return ret;
}
void LuaPerlinNoiseMap::packOut(lua_State *L, void *ptr)
void LuaValueNoiseMap::packOut(lua_State *L, void *ptr)
{
NoiseMapParams *p = reinterpret_cast<NoiseMapParams*>(ptr);
if (L) {
LuaPerlinNoiseMap *o = new LuaPerlinNoiseMap(&p->np, p->seed, p->size);
LuaValueNoiseMap *o = new LuaValueNoiseMap(&p->np, p->seed, p->size);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
lua_setmetatable(L, -2);
@@ -354,7 +354,7 @@ void LuaPerlinNoiseMap::packOut(lua_State *L, void *ptr)
}
void LuaPerlinNoiseMap::Register(lua_State *L)
void LuaValueNoiseMap::Register(lua_State *L)
{
static const luaL_Reg metamethods[] = {
{"__gc", gc_object},
@@ -368,15 +368,15 @@ void LuaPerlinNoiseMap::Register(lua_State *L)
}
const char LuaPerlinNoiseMap::className[] = "PerlinNoiseMap";
luaL_Reg LuaPerlinNoiseMap::methods[] = {
luamethod_aliased(LuaPerlinNoiseMap, get_2d_map, get2dMap),
luamethod_aliased(LuaPerlinNoiseMap, get_2d_map_flat, get2dMap_flat),
luamethod_aliased(LuaPerlinNoiseMap, calc_2d_map, calc2dMap),
luamethod_aliased(LuaPerlinNoiseMap, get_3d_map, get3dMap),
luamethod_aliased(LuaPerlinNoiseMap, get_3d_map_flat, get3dMap_flat),
luamethod_aliased(LuaPerlinNoiseMap, calc_3d_map, calc3dMap),
luamethod_aliased(LuaPerlinNoiseMap, get_map_slice, getMapSlice),
const char LuaValueNoiseMap::className[] = "ValueNoiseMap";
luaL_Reg LuaValueNoiseMap::methods[] = {
luamethod_aliased(LuaValueNoiseMap, get_2d_map, get2dMap),
luamethod_aliased(LuaValueNoiseMap, get_2d_map_flat, get2dMap_flat),
luamethod_aliased(LuaValueNoiseMap, calc_2d_map, calc2dMap),
luamethod_aliased(LuaValueNoiseMap, get_3d_map, get3dMap),
luamethod_aliased(LuaValueNoiseMap, get_3d_map_flat, get3dMap_flat),
luamethod_aliased(LuaValueNoiseMap, calc_3d_map, calc3dMap),
luamethod_aliased(LuaValueNoiseMap, get_map_slice, getMapSlice),
{0,0}
};