C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) (#5984)
* C++11 patchset 9: move hardcoded init parameters to class definitions C++11 introduced the possibility to define the default values directly in class definitions, do it on current code Also remove some unused attributes * CollisionInfo::bouncy * collisionMoveResult::collides_xy * collisionMoveResult::standing_on_unloaded * Clouds::speed * More constructor cleanups + some variables removal * remove only write guiFormSpecMenu::m_old_tooltip * move header included inside defintions in genericobject.h * remove some unused since years exception classes * remove unused & empty debug_stacks_init * remove unused & empty content_nodemeta_serialize_legacy * remove forgotten useless bool (bouncy) in collision.cpp code
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@@ -114,12 +114,8 @@ int Database_SQLite3::busyHandler(void *data, int count)
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Database_SQLite3::Database_SQLite3(const std::string &savedir, const std::string &dbname) :
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m_database(NULL),
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m_initialized(false),
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m_savedir(savedir),
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m_dbname(dbname),
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m_stmt_begin(NULL),
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m_stmt_end(NULL)
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m_dbname(dbname)
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{
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}
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@@ -203,13 +199,8 @@ Database_SQLite3::~Database_SQLite3()
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MapDatabaseSQLite3::MapDatabaseSQLite3(const std::string &savedir):
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Database_SQLite3(savedir, "map"),
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MapDatabase(),
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m_stmt_read(NULL),
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m_stmt_write(NULL),
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m_stmt_list(NULL),
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m_stmt_delete(NULL)
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MapDatabase()
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{
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}
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MapDatabaseSQLite3::~MapDatabaseSQLite3()
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@@ -334,24 +325,10 @@ void MapDatabaseSQLite3::listAllLoadableBlocks(std::vector<v3s16> &dst)
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PlayerDatabaseSQLite3::PlayerDatabaseSQLite3(const std::string &savedir):
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Database_SQLite3(savedir, "players"),
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PlayerDatabase(),
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m_stmt_player_load(NULL),
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m_stmt_player_add(NULL),
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m_stmt_player_update(NULL),
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m_stmt_player_remove(NULL),
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m_stmt_player_list(NULL),
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m_stmt_player_load_inventory(NULL),
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m_stmt_player_load_inventory_items(NULL),
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m_stmt_player_add_inventory(NULL),
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m_stmt_player_add_inventory_items(NULL),
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m_stmt_player_remove_inventory(NULL),
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m_stmt_player_remove_inventory_items(NULL),
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m_stmt_player_metadata_load(NULL),
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m_stmt_player_metadata_remove(NULL),
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m_stmt_player_metadata_add(NULL)
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PlayerDatabase()
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{
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}
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PlayerDatabaseSQLite3::~PlayerDatabaseSQLite3()
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{
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FINALIZE_STATEMENT(m_stmt_player_load)
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