C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) (#5984)

* C++11 patchset 9: move hardcoded init parameters to class definitions

C++11 introduced the possibility to define the default values directly in class definitions, do it on current code

Also remove some unused attributes

* CollisionInfo::bouncy
* collisionMoveResult::collides_xy
* collisionMoveResult::standing_on_unloaded
* Clouds::speed

* More constructor cleanups + some variables removal

* remove only write guiFormSpecMenu::m_old_tooltip
* move header included inside defintions in genericobject.h
* remove some unused since years exception classes
* remove unused & empty debug_stacks_init
* remove unused & empty content_nodemeta_serialize_legacy
* remove forgotten useless bool (bouncy) in collision.cpp code
This commit is contained in:
Loïc Blot
2017-06-16 11:25:52 +02:00
committed by GitHub
parent 49d6e5f4ab
commit 76be103a91
50 changed files with 331 additions and 751 deletions

View File

@@ -114,12 +114,8 @@ int Database_SQLite3::busyHandler(void *data, int count)
Database_SQLite3::Database_SQLite3(const std::string &savedir, const std::string &dbname) :
m_database(NULL),
m_initialized(false),
m_savedir(savedir),
m_dbname(dbname),
m_stmt_begin(NULL),
m_stmt_end(NULL)
m_dbname(dbname)
{
}
@@ -203,13 +199,8 @@ Database_SQLite3::~Database_SQLite3()
MapDatabaseSQLite3::MapDatabaseSQLite3(const std::string &savedir):
Database_SQLite3(savedir, "map"),
MapDatabase(),
m_stmt_read(NULL),
m_stmt_write(NULL),
m_stmt_list(NULL),
m_stmt_delete(NULL)
MapDatabase()
{
}
MapDatabaseSQLite3::~MapDatabaseSQLite3()
@@ -334,24 +325,10 @@ void MapDatabaseSQLite3::listAllLoadableBlocks(std::vector<v3s16> &dst)
PlayerDatabaseSQLite3::PlayerDatabaseSQLite3(const std::string &savedir):
Database_SQLite3(savedir, "players"),
PlayerDatabase(),
m_stmt_player_load(NULL),
m_stmt_player_add(NULL),
m_stmt_player_update(NULL),
m_stmt_player_remove(NULL),
m_stmt_player_list(NULL),
m_stmt_player_load_inventory(NULL),
m_stmt_player_load_inventory_items(NULL),
m_stmt_player_add_inventory(NULL),
m_stmt_player_add_inventory_items(NULL),
m_stmt_player_remove_inventory(NULL),
m_stmt_player_remove_inventory_items(NULL),
m_stmt_player_metadata_load(NULL),
m_stmt_player_metadata_remove(NULL),
m_stmt_player_metadata_add(NULL)
PlayerDatabase()
{
}
PlayerDatabaseSQLite3::~PlayerDatabaseSQLite3()
{
FINALIZE_STATEMENT(m_stmt_player_load)