Added an experimental "far view" thing. Doesn't work exactly like it should and not suitable for real use yet, and might never be.
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@@ -58,8 +58,8 @@ void Clouds::OnRegisterSceneNode()
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{
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if(IsVisible)
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{
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SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID);
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//SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT);
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SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID);
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}
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ISceneNode::OnRegisterSceneNode();
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