Drop fixed pipeline lighting stuff (#15165)
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@@ -40,7 +40,6 @@ class SmokePuffCSO: public ClientSimpleObject
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video::ITexture *tex = env->getGameDef()->tsrc()->getTextureForMesh("smoke_puff.png");
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m_spritenode->forEachMaterial([tex] (auto &mat) {
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mat.TextureLayers[0].Texture = tex;
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mat.Lighting = false;
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mat.TextureLayers[0].MinFilter = video::ETMINF_NEAREST_MIPMAP_NEAREST;
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mat.TextureLayers[0].MagFilter = video::ETMAGF_NEAREST;
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mat.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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