fix objects colliding with its own collision boxes
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@@ -502,7 +502,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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v3f p_acceleration = m_acceleration;
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moveresult = collisionMoveSimple(m_env,m_env->getGameDef(),
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pos_max_d, box, stepheight, dtime,
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p_pos, p_velocity, p_acceleration);
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p_pos, p_velocity, p_acceleration,this);
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// Apply results
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m_base_position = p_pos;
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m_velocity = p_velocity;
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