Migrate to STL containers/algorithms.
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@@ -532,10 +532,10 @@ int EnvRef::l_find_node_near(lua_State *L)
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}
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for(int d=1; d<=radius; d++){
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core::list<v3s16> list;
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std::list<v3s16> list;
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getFacePositions(list, d);
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for(core::list<v3s16>::Iterator i = list.begin();
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i != list.end(); i++){
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for(std::list<v3s16>::iterator i = list.begin();
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i != list.end(); ++i){
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v3s16 p = pos + (*i);
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content_t c = env->getMap().getNodeNoEx(p).getContent();
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if(filter.count(c) != 0){
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