Fix some issues with animations, and allow non-looped animations to be defined
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@@ -151,9 +151,9 @@ class ServerActiveObject : public ActiveObject
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{ return ItemGroupList(); }
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virtual void setPhysicsOverride(float physics_override_speed, float physics_override_jump, float physics_override_gravity)
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{}
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virtual void setAnimation(v2f frames, float frame_speed, float frame_blend)
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virtual void setAnimation(v2f frames, float frame_speed, float frame_blend, bool frame_loop)
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{}
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virtual void getAnimation(v2f *frames, float *frame_speed, float *frame_blend)
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virtual void getAnimation(v2f *frames, float *frame_speed, float *frame_blend, bool *frame_loop)
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{}
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virtual void setBonePosition(const std::string &bone, v3f position, v3f rotation)
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{}
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