Fix some issues with animations, and allow non-looped animations to be defined
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@@ -111,7 +111,7 @@ class ObjectRef : public ModApiBase {
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// get_physics_override(self)
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static int l_get_physics_override(lua_State *L);
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// set_animation(self, frame_range, frame_speed, frame_blend)
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// set_animation(self, frame_range, frame_speed, frame_blend, frame_loop)
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static int l_set_animation(lua_State *L);
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// get_animation(self)
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