better graphics, zlib to work on vc++
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@@ -551,7 +551,7 @@ void MapBlock::updateMesh()
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MapNode &n = getNodeRef(x,y,z);
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if(n.d == CONTENT_LIGHT)
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if(n.d == CONTENT_TORCH)
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{
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//scene::IMeshBuffer *buf = new scene::SMeshBuffer();
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scene::SMeshBuffer *buf = new scene::SMeshBuffer();
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