Expose mapgen parameters on scripting init
Add minetest.get_mapgen_params() Deprecate minetest.register_on_mapgen_init()
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@@ -34,8 +34,6 @@ class ScriptApiEnv
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void environment_Step(float dtime);
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// After generating a piece of map
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void environment_OnGenerated(v3s16 minp, v3s16 maxp,u32 blockseed);
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// After initializing mapgens
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void environment_OnMapgenInit(MapgenParams *mgparams);
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//called on player event
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void player_event(ServerActiveObject* player, std::string type);
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