Expose mapgen parameters on scripting init
Add minetest.get_mapgen_params() Deprecate minetest.register_on_mapgen_init()
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@@ -79,37 +79,6 @@ void ScriptApiEnv::player_event(ServerActiveObject* player, std::string type)
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}
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}
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void ScriptApiEnv::environment_OnMapgenInit(MapgenParams *mgparams)
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{
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SCRIPTAPI_PRECHECKHEADER
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// Get core.registered_on_mapgen_inits
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "registered_on_mapgen_inits");
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// Call callbacks
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lua_newtable(L);
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lua_pushstring(L, mgparams->mg_name.c_str());
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lua_setfield(L, -2, "mgname");
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lua_pushinteger(L, mgparams->seed);
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lua_setfield(L, -2, "seed");
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lua_pushinteger(L, mgparams->water_level);
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lua_setfield(L, -2, "water_level");
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lua_pushinteger(L, mgparams->chunksize);
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lua_setfield(L, -2, "chunksize");
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std::string flagstr = writeFlagString(mgparams->flags,
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flagdesc_mapgen, (u32)-1);
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lua_pushstring(L, flagstr.c_str());
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lua_setfield(L, -2, "flags");
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script_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
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}
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void ScriptApiEnv::initializeEnvironment(ServerEnvironment *env)
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{
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SCRIPTAPI_PRECHECKHEADER
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