Reduce ServerEnvironment propagation (#9642)
ServerEnvironment is a huge class with many accessors. In various places it's not needed Remove it to reduce the ServerEnvironment view. Idea here is to reduce size of some of our objects to transport lightweight managers and permit easier testing Pathfinder is now tied to a generic map, not a ServerMap, it can be ported to client
This commit is contained in:
@@ -41,11 +41,9 @@ int NodeTimerRef::l_set(lua_State *L)
|
||||
{
|
||||
MAP_LOCK_REQUIRED;
|
||||
NodeTimerRef *o = checkobject(L, 1);
|
||||
ServerEnvironment *env = o->m_env;
|
||||
if(env == NULL) return 0;
|
||||
f32 t = readParam<float>(L,2);
|
||||
f32 e = readParam<float>(L,3);
|
||||
env->getMap().setNodeTimer(NodeTimer(t, e, o->m_p));
|
||||
o->m_map->setNodeTimer(NodeTimer(t, e, o->m_p));
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -53,10 +51,8 @@ int NodeTimerRef::l_start(lua_State *L)
|
||||
{
|
||||
MAP_LOCK_REQUIRED;
|
||||
NodeTimerRef *o = checkobject(L, 1);
|
||||
ServerEnvironment *env = o->m_env;
|
||||
if(env == NULL) return 0;
|
||||
f32 t = readParam<float>(L,2);
|
||||
env->getMap().setNodeTimer(NodeTimer(t, 0, o->m_p));
|
||||
o->m_map->setNodeTimer(NodeTimer(t, 0, o->m_p));
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -64,9 +60,7 @@ int NodeTimerRef::l_stop(lua_State *L)
|
||||
{
|
||||
MAP_LOCK_REQUIRED;
|
||||
NodeTimerRef *o = checkobject(L, 1);
|
||||
ServerEnvironment *env = o->m_env;
|
||||
if(env == NULL) return 0;
|
||||
env->getMap().removeNodeTimer(o->m_p);
|
||||
o->m_map->removeNodeTimer(o->m_p);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -74,10 +68,7 @@ int NodeTimerRef::l_is_started(lua_State *L)
|
||||
{
|
||||
MAP_LOCK_REQUIRED;
|
||||
NodeTimerRef *o = checkobject(L, 1);
|
||||
ServerEnvironment *env = o->m_env;
|
||||
if(env == NULL) return 0;
|
||||
|
||||
NodeTimer t = env->getMap().getNodeTimer(o->m_p);
|
||||
NodeTimer t = o->m_map->getNodeTimer(o->m_p);
|
||||
lua_pushboolean(L,(t.timeout != 0));
|
||||
return 1;
|
||||
}
|
||||
@@ -86,10 +77,7 @@ int NodeTimerRef::l_get_timeout(lua_State *L)
|
||||
{
|
||||
MAP_LOCK_REQUIRED;
|
||||
NodeTimerRef *o = checkobject(L, 1);
|
||||
ServerEnvironment *env = o->m_env;
|
||||
if(env == NULL) return 0;
|
||||
|
||||
NodeTimer t = env->getMap().getNodeTimer(o->m_p);
|
||||
NodeTimer t = o->m_map->getNodeTimer(o->m_p);
|
||||
lua_pushnumber(L,t.timeout);
|
||||
return 1;
|
||||
}
|
||||
@@ -98,37 +86,21 @@ int NodeTimerRef::l_get_elapsed(lua_State *L)
|
||||
{
|
||||
MAP_LOCK_REQUIRED;
|
||||
NodeTimerRef *o = checkobject(L, 1);
|
||||
ServerEnvironment *env = o->m_env;
|
||||
if(env == NULL) return 0;
|
||||
|
||||
NodeTimer t = env->getMap().getNodeTimer(o->m_p);
|
||||
NodeTimer t = o->m_map->getNodeTimer(o->m_p);
|
||||
lua_pushnumber(L,t.elapsed);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
NodeTimerRef::NodeTimerRef(v3s16 p, ServerEnvironment *env):
|
||||
m_p(p),
|
||||
m_env(env)
|
||||
{
|
||||
}
|
||||
|
||||
// Creates an NodeTimerRef and leaves it on top of stack
|
||||
// Not callable from Lua; all references are created on the C side.
|
||||
void NodeTimerRef::create(lua_State *L, v3s16 p, ServerEnvironment *env)
|
||||
void NodeTimerRef::create(lua_State *L, v3s16 p, ServerMap *map)
|
||||
{
|
||||
NodeTimerRef *o = new NodeTimerRef(p, env);
|
||||
NodeTimerRef *o = new NodeTimerRef(p, map);
|
||||
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
|
||||
luaL_getmetatable(L, className);
|
||||
lua_setmetatable(L, -2);
|
||||
}
|
||||
|
||||
void NodeTimerRef::set_null(lua_State *L)
|
||||
{
|
||||
NodeTimerRef *o = checkobject(L, -1);
|
||||
o->m_env = NULL;
|
||||
}
|
||||
|
||||
void NodeTimerRef::Register(lua_State *L)
|
||||
{
|
||||
lua_newtable(L);
|
||||
|
||||
Reference in New Issue
Block a user