Use polygon offset to fix z-fighting for overlay tiles
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@@ -50,6 +50,11 @@ struct FrameSpec
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video::ITexture *texture = nullptr;
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};
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/**
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* We have two tile layers:
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* layer 0 = base
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* layer 1 = overlay
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*/
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#define MAX_TILE_LAYERS 2
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//! Defines a layer of a tile.
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