Separate drawlist from non-rendered blocks. (#13176)
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@@ -203,6 +203,7 @@ class ClientMap : public Map, public scene::ISceneNode
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bool m_needs_update_transparent_meshes = true;
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std::map<v3s16, MapBlock*, MapBlockComparer> m_drawlist;
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std::vector<MapBlock*> m_keeplist;
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std::map<v3s16, MapBlock*> m_drawlist_shadow;
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bool m_needs_update_drawlist;
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