Change VoxelArea volume to be u32
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@@ -98,8 +98,8 @@ void TestVoxelAlgorithms::testLighting(IGameDef *gamedef)
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std::map<v3s16, MapBlock*> modified_blocks;
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MMVManip vm(&map);
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vm.initialEmerge(bpmin, bpmax, false);
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s32 volume = vm.m_area.getVolume();
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for (s32 i = 0; i < volume; i++)
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u32 volume = vm.m_area.getVolume();
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for (u32 i = 0; i < volume; i++)
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vm.m_data[i] = MapNode(CONTENT_AIR);
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for (s16 z = -10; z <= 10; z++)
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for (s16 y = -10; y <= 10; y++)
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