Add persistent unique identifiers for objects (#14135)
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@@ -141,6 +141,10 @@ class ServerActiveObject : public ActiveObject
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virtual u16 getHP() const
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{ return 0; }
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/// @brief Returns an unique ID for this object (persistent across unload, server restarts).
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/// @note Because these strings are very short, copying them is not expensive.
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virtual std::string getGUID() const = 0;
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virtual void setArmorGroups(const ItemGroupList &armor_groups)
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{}
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virtual const ItemGroupList &getArmorGroups() const
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