Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
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@@ -1,14 +1,23 @@
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set(SCRIPT_LUA_API_SRCS
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# Used by server and client
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set(common_SCRIPT_LUA_API_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/l_base.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_craft.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_env.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_inventory.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_item.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/luaapi.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_mapgen.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_nodemeta.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_nodetimer.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_noise.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_object.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_particles.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_rollback.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_server.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_util.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_vmanip.cpp
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PARENT_SCOPE)
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# Used by client only
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set(minetest_SCRIPT_LUA_API_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/l_mainmenu.cpp
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PARENT_SCOPE)
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