Cleanup: drop Server::hudGetHotbarImage()
Call directly accessible RemotePlayer::getHotbarImage() from server api & make it const ref
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@@ -291,7 +291,6 @@ class Server : public con::PeerHandler, public MapEventReceiver,
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bool hudSetFlags(RemotePlayer *player, u32 flags, u32 mask);
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bool hudSetHotbarItemcount(RemotePlayer *player, s32 hotbar_itemcount);
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void hudSetHotbarImage(RemotePlayer *player, std::string name);
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std::string hudGetHotbarImage(RemotePlayer *player);
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void hudSetHotbarSelectedImage(RemotePlayer *player, std::string name);
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const std::string &hudGetHotbarSelectedImage(RemotePlayer *player) const;
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